He will also see that Six has turned into a monster. Enter the door at the far left to progress. Go through the staircases again and head to the fifth floor. Push down a raised board and afterwards, complete the pattern. Later inside a corridor, there will be a total of 7 doors with a big bottomless hole in the middle. Do the pattern again and after completing it, head up through the staircases to the fourth floor. Before completing the pattern, the player has to push a door open to help solve the puzzle. Enter the door later and climb up the staircases to reach the third floor. After succeeding, go to the door in the middle of the horizontal corridor. The player here is required to do a specific pattern. ![]() Follow the door which causes the loudest music sound. This time, paying attention to audio and sounds are important to pass this obstacle. Mono will arrive in a corridor with two doors. One of the doorway puzzles encountered in the Transmission. Then enter the door at the end to proceed to the second floor. Enter through the door and walk up the staircases. But before Mono can reach the door, the door will close. ![]() Once he reaches the door, the door opens for him this time and Mono will arrive on the first floor of the tower. A familiar musical tune plays and gets louder as he moves closer to the door. Mono will start in a bendy corridor similar to that in his dream. Mono must find Six in the Transmission and escape with her. Behind the concrete structure are hidden fleshy blobs that will spread out through the walls as the game nears its end. Pictures and portraits of deformed faces and creatures appear on the walls. ![]() Long staircases are also seen stretching out from floor to floor inside the tower. Some of the seemingly wooden doors can be found curled up like a gym mat. Some doors teleport objects to another door in the same area, while others can lead them to entirely new spaces within the tower. There are several doors that act as portals leading to others. Furniture exist in some places, from armchairs and table lamps, to deformed drawers which are bent and laid out in every corner of the rooms and hallways. A mesmerizing musical tune plays from nowhere and echoes everywhere. The situation inside the tower is supernatural, illuminated by eerie magenta lights, as props and objects float mid-air. The Tower stands tall with its beacon shining brightly in the dark City. It appears as a dark skyscraper with a mauve beacon at its top located at the center of the Pale City. And it will never stop unless you stop it.
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